Early Access games have had a bad rep recently, and it is no surprise with some of the garbage that is floating around, but The Nightmare Cooperative singlehandedly restores our faith in the initiative
Another World 20th Anniversary Edition isn’t a game that everyone will pick up and love. In fact, due to its difficulty and Stone Age design we expect many will hate it. But if you enjoyed games like Flashback and Prince of Persia, you are in safe hands.
The endless runner scourge has made its way from smartphones, to PC, and even to consoles. The genre has seen countless different settings and themes injected into it for flavour, but this is the first time (that we are aware of) that we have ever seen it cross-contaminate with the vile zombie hordes.
Our very own Danny Boyle is spreading his game reviewing wings and is aiming to release his own lightweight RPG system. Take a look and back his Kickstarter if you can! – ED I set…
We can’t tell if it is third time lucky for voxel shooters quite yet, but we can wholeheartedly recommend Blockstorm even in this early access stage.
In The Forest, you play as a plane crash victim whose son has been kidnapped by naked cannibals. So your first course of action should be to eat some berries and construct a shelter, like The Swiss Family Robinson except with cannibals instead of Christian values.
Qbeh-1’s atmosphere is handled expertly. The uniform, floating blocks that the world is made up of combined with the gorgeous skies, beautiful lighting and scattered foliage make for a perfectly tranquil environment to explore.
That’s the beauty of Ibb & Obb, it can make you feel so challenged and so silly, with so little. It’s seemingly complex puzzle design belies a game that is actually very simple.
The Magicka series has always been designed to be easy to pick-up and play, but difficult to master, and Wizard Wars is no different. Our first few games were a chaotic button mashing frenzy with enough spells being cast to make Harry Potter dizzy.
The story in Squids Odyssey, while a bit cliched and referential, is solid enough to have kept us playing for five hours straight, and the firing mechanic translates beautifully to the Wii U and is really fun to use.