Monthly Archives: July 2014

Shadows: Heretic Kingdoms – Preview (PC)

The idea of multi-layer gameplay has been thrown around a lot in the past. Switching characters to change your skill sets for different situations or even to change the world around you and the formula usually works. Shadows: Heretic Kingdoms makes it shine.

Squids Odyssey – Review (3DS)

A little while back we reviewed Squids Odyssey on the Wii U after its triumphant leap to consoles from the mobile world. This week we took a look at the 3DS version and well, it’s pretty much the same but smaller. Take that however you will.

Hyphen – Review (PC)

There are many games out there that are created to present the player with incredibly hard challenges from the beginning, whether to enrage the player, or just to give challenge that is lacked in a lot of the big titles. Hyphen by Farspace Studios is no different…

TUG – Preview (PC)

Open world survival sandbox is a term that’s thrown around a lot these days. From the blocky landscapes of Minecraft to the more smooth worlds of Blockscape, the two dimensional fantasy world of Terraria to the space travelling world of Space Engineers. The genre has boomed like an exploding septic tank, with Tug being the latest nugget to land in our hands.

A Story About My Uncle – Review (PC)

In a game where you can travel about two hundred metres in a single bound (not to mention the grappling and rocket boots.) It is obviously important to have a massive environment to explore. A Story About My Uncle provides this without looking linear or contrived. On top of this even though there was often no clear way to go we always went the right way first time. If that doesn’t scream great level design then we don’t know what does.