Cubicity – Review (PC)

 

Cubicity is a simple puzzle game starring a curious little troublemaker called Seamus. After diving head first down an open manhole he finds himself hanging by a rope in a cavernous underground world, dominated by magnets, electricity and physics. If he wishes to return home he’ll need to best the puzzles that this strange new place holds and get to grips with the laws of physics as well.

Using his magnet gun, Seamus can pick up multiple blocks at a time and stack them on top of each other, but why he has this awesome contraption is anybody’s guess! Initially the puzzles are very simple, relying on you to simply stack blocks on top of one another so that you can place a specific block within a small square box. Doing so allows you to move on to the next area and gets Seamus one step closer to home, too!  As you progress through Cubicity‘s 60 or so levels things become tougher and involve more elements. You will always be trying to place one of the cubes within a box, but doing it can become incredibly difficult.

The game features five different worlds, each with their own quirks. World one has you getting to grips with the controls of the magnet gun, and acquainting yourself with the world’s physics, whereas the following levels  introduce new challenges. A portal gun, as well as the ability to join multiple blocks into one single block, soon follow further  ramping up the challenge. While many of the game’s puzzles are overly simplified, Cubicity‘s later challenges are so deceptively simple that I felt foolish for having sat for 20 minutes without being able to figure out the solution.

cubicity puzzle game

Puzzle solving is the game’s main component but Cubicity also relies on sharp reflexes and quick thinking. Sometimes you’ll need to quickly arrange blocks in a certain order, or fire multiple portals whilst observing the  blocks you are trying to move, which can be quite tricky in practice. Truth be told, in these situations I often felt like I fluked out and somehow got the blocks in place by sheer luck which felt a little cheap.

Controlling Seamus is a breeze, but using some of his gadgets can be a bit finicky. Some puzzles require a certain degree of precision that is hard to attain in certain situations. In a number of puzzles you have to join a number of blocks together in a certain formation and be able to balance them as well. Sadly, the magnet gun doesn’t allow for that kind of accuracy, meaning that these particular puzzles can be frustrating – especially if you know the solution but just can’t quite position things correctly.

I can’t really complain though, for the price of a sandwich you get a few hours of solid, head-scratching puzzle entertainment. So make like Seamus and dive in head first.