5 Nights of Development (If That) – Naninights

 

We’re reaching that time of year where, once again, the ghosts, ghouls and vampires come out of the woodwork and begin to walk the streets in search of brains, blood and ungodly amounts of sweets. With Hallow’s Eve soon to be upon us all I was eager to find a suitably scary game in my Steam library, to get me in a spooky mood. It was slim pickings except the FEAR games, Five Nights at Freddy’s and a little-known game called “Naninights“. Having never played Naninights before, I loaded it up and boy was I terrified by what I saw.

For all intents and purposes, Naninights is Five Nights at Freddy’s. Well, it would be if Five Nights at Freddy’s was a complete piece of fucking dog shit.

Instead of Freddy and his band of animatronic bad guys, Naninights gives us some sort of failed infant experiment, wearing a gas mask. Spooky (!)

The basic premise of the game is the same as Freddy: keep an eye on the corridors and rooms in the building, and manage your energy reserves effectively so that you can make it through until morning. Failing to keep tabs on the titular “Nananight” results in the usual jump-scare and the game spits you straight back on to the menu screen. Yet, even with the barest of feature sets, Naninights’ developer still manages, somehow, to fuck things up even further.

five nights at freddys clone

Graphically, the game looks beyond dated, sound effects are on an endless loop and there are zero options whatsoever – not even for resolution. Naninights is the kind of game you’d expect a group of executives to greenlight at a business meeting. I imagine said fictitious meeting went something along the lines of:

Corporate guy:

“I hear jump-scares are all the rage these days, can we make something quick to take advantage of that?”

Developer:

“We could, but Scott Cawthon has that market pretty much cornered. He’s published 8 Five Nights at Freddy’s games since Monday”

Corporate guy:

“Well tough titties. The market wants jump-scares and we’re getting in on that action. Make me a clone of these Five Nights at Freddy’s games you mentioned. If you could, give it a really stupid name, try to make it look much worse, be really boring to play and be a generally shitty experience for everybody. Oh, and have it on Steam by the end of the day. Thanks!”

Developer:

“Uhh..”

five nights at freddys clone

Only, there was no corporate meeting. Naninights is the ‘effort’ of a single developer; a cynical ploy to line their pockets and to dupe unsuspecting gamers out of their hard-earned cash. That’s the scariest part of all this.

I’m not offended by Naninight‘s attempts to clone Freddy, rather I am offended by the sheer lack of effort put into it by its developer, and that the people at Black Shell Media could publish this tripe with a straight face.

This game is a product of the “me-too” generation, where no marketplace can be too overcrowded. It’s a quick cash-in farted out in a couple of days and then shat out on the Steam storefront. For the love of God, don’t buy it.