Author Archives: Anna Blackwell

About Anna Blackwell

After completing her honours year at university (computer game development if anyone's interested) Anna makes her triumphant return to video game journalism! For more wonderful things by Anna check her website at www.blackwellwrites.com

Local Multiplayer Is Back!

I’ve been quite vocal about the “death” of local multiplayer. Which, for the most part, I still believe. However 2016 and 2017 have seen a fair whack of couch-friendly games that I’ve genuinely loved as much as the old Playstation and Gamecube powerhouses.

Chainsaw Warrior: Lords of Night – Review (PC)

With the ever increasing presence of technology in our day to day lives, it makes sense that we would do away with the old in favour of the sleeker, sexier new. Letters, books, dvds, and boardgames have all been snatched up by this digital monster. This week we look at a game that probably should have been left where it was, Chainsaw Warrior: Lord Of Night.

Why Bad Textures Are A Good Thing

There have been lots of complaints about Dragon Age: Inquisition’s texture pop in and how it’s apparently “terrible” and “detracts from the experience”. These people were destined to have the subtle point fly straight over their head from the beginning but I’m here to try and help you understand.