Kickstarter has become an invaluable tool for the indie dev, as such we’ve decided to finally open our hearts to the possibilities and dare to hope again. The projects mentioned in our Kickstarter articles might…
As part of our preview of Wreck and Ruin we interviewed DreamBigGames founder and developer Mark McKinnon on his inspiration and the development process. Enjoy. How long have you been making/ interested in making…
Having to resort to incest because I killed the only two outsider foxes on a small island.
OneShot by Little Cat Feet is a surreal puzzle adventure with overwhelmingly positive reviews. Until now…
I’ve been quite vocal about the “death” of local multiplayer. Which, for the most part, I still believe. However 2016 and 2017 have seen a fair whack of couch-friendly games that I’ve genuinely loved as much as the old Playstation and Gamecube powerhouses.
The aptly named Clustertruck by Landfall Games is a 3D physics platformer where you must navigate dangerous levels while only being able to touch the white trucks.
Competitive, dodgeball inspired, local multiplayer bullet hell with cartoony graphics and lovable character design.
With the ever increasing presence of technology in our day to day lives, it makes sense that we would do away with the old in favour of the sleeker, sexier new. Letters, books, dvds, and boardgames have all been snatched up by this digital monster. This week we look at a game that probably should have been left where it was, Chainsaw Warrior: Lord Of Night.
The L.I.Y (Learn It Yourself) tutorial has grown in popularity in recent years, perhaps from a general apathy towards bland tutorial levels or simply because it takes too much effort.
There have been lots of complaints about Dragon Age: Inquisition’s texture pop in and how it’s apparently “terrible” and “detracts from the experience”. These people were destined to have the subtle point fly straight over their head from the beginning but I’m here to try and help you understand.