Nearly any gamer who knows me has, no doubt, heard how little interest I have in the Fallout series. I’ve made it known. Repeatedly.
Zelda and Binding of Isaac make beautiful music together in this procedural generated action RPG.
They say there are only two certainties in life: death and taxes. In Noct there’s only one, and it sure ain’t taxes- it’s the end of the world, people!
There’s something wonderful about Lovely Weather We’re Having, by Julian Glander. Maybe it has something to do with the bright pastel colours, off-the-wall characters and adorable little pug that faithfully follows you wherever you…
The perfect mix between hard and fun – you will die again and again but will learn something every time you fail.
This game is a product of the “me-too” generation, where no marketplace can be too overcrowded. It’s a quick cash-in farted out in a couple of days and then shat out on the Steam storefront. For the love of God, don’t buy it.
Moorhead’s depiction of Neo Tokyo is striking. It’s a world where human life and robots are at an intersection. For every human living life and consuming autonomously, there’s a machine reaching sentience and becoming aware of itself.
A young boy walks the thin path between sanity and madness in this action adventure game that’s all about duality.
Whether it’s the flawless weaving, and entrancing soundtrack from Duet, or the sophisticated, blacked out levels of Thomas Was Alone, it’s quite clear that the game’s developers have spent some time studying their contemporaries.
Who knows how the gaming landscape will look in ten years’ time; we might all be living in a virtual reality, with the Oculus Rift permanently attached to our heads?