As part of our preview of Wreck and Ruin we interviewed DreamBigGames founder and developer Mark McKinnon on his inspiration and the development process. Enjoy. How long have you been making/ interested in making…
Admittedly, Splatoon 2 is my first exposure to the series and, while I only have about a dozen hours of play under my belt, there are a few things that I think could be improved upon.
Who knows how the gaming landscape will look in ten years’ time; we might all be living in a virtual reality, with the Oculus Rift permanently attached to our heads?
After playing the demo for much longer than I intended (it’s a lot of fun) I had a chance to sit down for a chat with Racketboy’s designer, Lucas.
There have been lots of complaints about Dragon Age: Inquisition’s texture pop in and how it’s apparently “terrible” and “detracts from the experience”. These people were destined to have the subtle point fly straight over their head from the beginning but I’m here to try and help you understand.
If nothing else, this entire scenario tells a cautionary tale of the pitfalls one may fall into when prematurely releasing their game into the wild.
Is it simply a case that Valve will cowtow to he who has the deepest pockets?
It seems that, in recent times, us gamers can’t go a week without starting some kind of controversy or tempest in a teapot. With the flames of Gamergate burning ever brighter, especially in light of alleged death threats, the last thing gamers needed was another schism. But that’s exactly what has been delivered unto us, making gamers everywhere look like loose cannons. If you weren’t already aware, this past week saw Mike Maulbeck, developer of Paranautical Activity and co-owner of Code Avarice, tweet death threats to Gabe Newell.
The only way to stop this standardisation of breasts and repression of female characters is to stand up to these tits and demand characters with varying personalities and physiques. Make your voice heard in the comments of video game trailers and on news articles. Write angry letters, not emails, actual letters and deliver them by hand.
To kick of proceedings, we thought it would be best to start off looking forward. 2013 was a great year and we have plenty to reminisce about, but let’s look forward to 2014 and the games we can’t wait to get our hands on.