So the year has come to a close and it’s time for Game of the Year awards. I, like many others, have spent all year playing games, following hype trains and sometimes being disappointed — but I’ve also been surprised. For better or worse, the following twelve games are games that, to me, stood out the most in 2013. I hope you enjoy my list.
2013 has been a great year for both the Indie and AAA scene. Scores of great games, from studios big and small, have delighted us all these past 12 months, but it hasn’t all been great. Sometimes a game isn’t up to scratch; it doesn’t quite live up to the hype that preceeded it. And sometimes they just downright suck. Here’s a few of Ryan’s most disappointing games of 2013.
As previously mentioned in our PAX Prime Indie MEGABOOTH coverage, Dwarven Delve has now entered its kickstarter funding period. The Action-puzzle-crawler has already drummed up a lot of interest — and with good reason. With the ability to pick four of six dwarves each time you delve, it’s up to you to come up with a strategy to get in, get the loot and get out before the dungeon becomes the end of you. Dwarves are resourceful, and your party is no exception to this, with abilities ranging from damage buffs to misdirection to healing, you have the tools needed to make it, but do you have the noggin?
In Spark Rising you will play from a third-person perspective in a voxel-based world. The difference in this world is that there isn’t just a focus on the creation of things, there’s also a large focus on the combat aspects of the game. Your goal is to defend your fortress — similar to a tower defence game — from the invading forces. Spark rising features deployable defences which can be built between waves, and exo-suits which allow you to combat the enemy as a more powerful entity. Exo-suits are large mechanical suits which will give different powers based on their class. Spark Rising also features Conquest Mode in which you aim to build an empire, trying to take out opposing planets while defending your own.
In Aaru’s Awakening, the player is given two mobility-based abilities; teleportation and charging. These two abilities will be utilised to traverse the levels in the game. When the balance of the world of Lumenox is threatened by Night, Dawn sends forth Aaru to bring balance back to Dawn, Day, Dusk and Night.
Life Goes On takes a new twist on Platformers such as Super Meat Boy, in which death is expected, and makes it a requirement. In the game, you will need to sacrafice lives to surpass puzzles. This can be done by using knights impaled on spikes as platforms, allowing your other knights to reach new depths of the level, making them die in such a way that their dead body will press a button or a variety of other means.
Zombie games are a massive thing in mainstream media. Games have, at this point, long been doing zombies and it has been done from multiple angles. Contagion is attempting Zombie Survival. Taking some influence from games like Left 4 Dead and the ‘zombies’ mode often seen in FPS games. The game takes place on randomly generated maps, allowing both old and new players to be on a level playing field. The game focuses on competitive co-operation, allowing players to play as both humans and zombies. When playing zombies, players will be able to call and blend in to hordes — allowing the AI to take over, fooling players into believing they’re relatively safe — then pounce!
Back in 2008, a game was released that nobody would have expected to ever see. A self-proclaimed unofficial sequel to both Barkley Shut up and Jam and Space Jam. That game was Barkley Shut Up and Jam: Gaiden created by Tales of Games. An RPG like no other in which you control Charles Barkley attempting to survive after performing a chaos dunk which killed many people. This sequel now has its own sequel.
Being stylish is more than just being good-looking, it encompasses a lot of different aspects. Graphical fidelity does come into the equation, but can sometimes take a back seat to audio presentation, themes, and dialogue. Bearing that in mind, here are five indie games we consider to be the cream of the crop where style is concerned.
No monsters await you, no death-bringing traps will unfairly thwart your progress, the only thing working against you in Gravity Ghost is your ability to stay in control while under gravitational duress.