As part of our preview of Wreck and Ruin we interviewed DreamBigGames founder and developer Mark McKinnon on his inspiration and the development process. Enjoy. How long have you been making/ interested in making…
Precision platforming has always had an unstable relationship with the first person, as Ms.Platformer complains about Mr.FPS’ lack of feet, to which he retorts about how difficult it is to please her.
Always Sometimes Monsters is an RPG of a different type that puts the spotlight on the dank and depressing nature of real life.
The Last Tinker: City of Colors is an over-saturated color laden spectacle that delights the eyes and tickles your inner child.
After a successful Kickstarter last year, Maia has released into the treacherous waters of the Steam early access. Currently the game includes little more than basic base building, colonist AI, environmental effects and a beautiful lighting engine. Much like dungeon keeper 2 you do not control colonists directly, instead choosing what/where to build and telling your robot where to dig. It is also clearly inspired by Dungeon Keeper 2 as there are many subtle references, the model of robot that you use to dig is called I.M.P after the iconic imps from Dungeon Keeper and the main food source are hyper modified chickens. Much better than the boring old normal chickens of yore!