Why Bad Textures Are A Good Thing


There have been lots of complaints about Dragon Age: Inquisition’s texture pop in and how it’s apparently “terrible” and “detracts from the experience”. These people were destined to have the subtle point fly straight over their head from the beginning but I’m here to try and help you understand.



Bioware released the latest installment of the Dragon Age series that fans have waited for with bated breaths but, recently, under the harsh light of day, it became apparent that people just don’t understand art. In several of the game’s introductory cutscenes non-important characters are shown as lower resolution and often badly textured models. Fans have griped that this is because the PS3 and Xbox 360 versions of the games are watered down. However, in this version we are given hints to what terrible twist waits for us at the end of the game.

The Inquisitor Is Forgetful

Dragon Age: Inquisition takes the bold move of delivering us a story the way it would naturally be delivered, drunkenly. Small elements like NPCS, the position of geometry and even dialogue is forgotten and added in later. The pop in of textures and geometry is the visual equivalent of a drunken slur.

It is very brave for Bioware to attempt such a controversial story-telling method after the damage certain philistines caused to Assassin Creed: Unity. With their attempt at highlighting the fact that Arno never bothered to remember people’s faces coming through as a nightmarish lack of anything other than eyes and teeth. Sure, there may have been better ways to get this point across that would leave less people emotionally scarred but I applaud Ubisoft for sticking to their guns here.



In this age of highly realistic graphics and a focus on realism that has started corrupting the worlds of fantasy and science fiction, we have to remember that these storytelling techniques are what make fiction so great. Do we really believe that Rocky got great in five minutes of montage? No, but it made the story better by showing us what we needed to see and cutting off the crap. Dragon Age: Inquisition is doing just that. You already have plenty of characters to care about and memorise every detail of, why would you want to waste precious disk and brain space on unimportant NPCs?

So next time you take to the internet to complain about a game’s “visual bugs” or “terrible design” just take that extra moment to see if you aren’t just missing something. It could save you from looking like an idiot.