There are many games out there that are created to present the player with incredibly hard challenges from the beginning, whether to enrage the player, or just to give challenge that is lacked in a lot of the big titles. Hyphen by Farspace Studios is no different…
Open world survival sandbox is a term that’s thrown around a lot these days. From the blocky landscapes of Minecraft to the more smooth worlds of Blockscape, the two dimensional fantasy world of Terraria to the space travelling world of Space Engineers. The genre has boomed like an exploding septic tank, with Tug being the latest nugget to land in our hands.
In a game where you can travel about two hundred metres in a single bound (not to mention the grappling and rocket boots.) It is obviously important to have a massive environment to explore. A Story About My Uncle provides this without looking linear or contrived. On top of this even though there was often no clear way to go we always went the right way first time. If that doesn’t scream great level design then we don’t know what does.
Early Access games have had a bad rep recently, and it is no surprise with some of the garbage that is floating around, but The Nightmare Cooperative singlehandedly restores our faith in the initiative
In The Forest, you play as a plane crash victim whose son has been kidnapped by naked cannibals. So your first course of action should be to eat some berries and construct a shelter, like The Swiss Family Robinson except with cannibals instead of Christian values.
Qbeh-1’s atmosphere is handled expertly. The uniform, floating blocks that the world is made up of combined with the gorgeous skies, beautiful lighting and scattered foliage make for a perfectly tranquil environment to explore.
That’s the beauty of Ibb & Obb, it can make you feel so challenged and so silly, with so little. It’s seemingly complex puzzle design belies a game that is actually very simple.
The Magicka series has always been designed to be easy to pick-up and play, but difficult to master, and Wizard Wars is no different. Our first few games were a chaotic button mashing frenzy with enough spells being cast to make Harry Potter dizzy.
Musical exploration is a genre that promises vibrancy and stimulation but in the hands of Fract OSC we are treated to little more than a washed out Tron-like world and a dull midi drone.
Red – the colour of love, the colour of passion but most importantly, it is the colour of danger. Red is the only colour in Betrayer, a stylish first person action adventure game from developer Blackpowder Games.